I'm working on an app which sets the lockscreen, and I'm struggling to keep my
Background Agent under the 10MB hard limit (and it's really hard to do this if it uses 5MB on the very first line of your code..).
Yesterday I downloaded the updated emulator images, with the GDR3 ones, and I found out that they changed the memory limitation for background agents, but I can't find anything online to confirm this.
I've already read about the background audio agents, but I'm talking of the plain
20MB, it seems that we have double memory this time, and that's why my agent works fine on the GDR3 emulator while it crashes on my phone (and I'm using the same screen's size so it's not about lw memory devices and stuff).
What I need to know is if there's something official on this matter, because I don't want to keep on developing the app as if I have 20MB and then find out that I've got just the half of them.
So here's the question: can I rely on this information or we still have just 10 MB available for our
Periodic Tasks ?